Monday, May 25 2026

DATA.BET Shows 168% Turnover Growth Across Virtual Content

The company reports strong year-over-year growth across key benchmarks for its virtual football offering

DATA.BET, a trusted sportsbook solution supplier, has shared new performance results related to its virtual content offering, highlighting significant growth across major business metrics over the past year.

The company’s virtual content is developed entirely in-house, allowing the team to maintain direct control over content configuration and update cycles. Events run continuously, 24/7, without relying on real-world sports schedules. The experience is powered by fully automated bot-vs-bot matches, operating without real player involvement.

Between Q1 2025 and Q1 2026, virtual content accounted for 39% of total virtual sports turnover and 45% of profits, recording substantial growth across core commercial indicators:

  • +299% active users
  • +129% client GGR
  • +246% events per quarter
  • +218% bets placed

Beyond the figures, DATA.BET’s solution directly addresses several operational challenges faced by operators, particularly during low-season periods. The content helps fill gaps in both content quantity and quality, reduces day-to-day operational workload and ensures reliable data flow across all touchpoints.

In addition, the audience profile closely overlaps with live football bettors, supporting natural user retention during seasonal breaks. Powered by algorithms, the product operates without fraud exposure, maintains stable margins and supports In-Stream Betting overlay functionality with near-zero latency between broadcast feeds and market updates.

Rostyslav Likhtin, Head of Product at DATA.BET, said:“Over the past year, our bot-vs-bot virtual content has delivered consistent and measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure the product around what each operator actually needs, whether that is a specific league structure, a particular mix of bot and player content, or even a branded competition format.”

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