Wednesday, November 19 2025

DATA.BET Reports 79% Profit Growth in Esports Betting for Q3 2025

The company continues to strengthen revenue across the esports vertical

DATA.BET, a trusted sportsbook solutions provider, has reported a remarkable increase in esports betting performance during the third quarter of 2025. The results reflect sustained market demand, disciplined trading operations, and growing player engagement across partner platforms—factors that continue to drive strong revenue growth and solid commercial results for the company.

Throughout this period, esports delivered impressive performance across all major indicators. Compared to Q3 2024, stake volume grew by 60%, while total profit increased by 79%, supported by a 12% improvement in margin efficiency. Player activity also rose significantly: the total number of bets placed increased by 33%, multiples were up by 53%, the active player base expanded by 126%, and the average bet size grew by 22%, demonstrating higher confidence and deeper engagement from users.

Performance across key esports titles showed how player preferences and event availability shaped the quarter. CS2 remained the leading title, achieving a 26.7% increase in turnover and 55% profit growth, with a moderate 2.5% rise in bets placed. League of Legends experienced a major surge, climbing from the fourth to the second most popular title, surpassing Dota 2. Its turnover grew by 290%, profit by 416%, and bets placed by 221%. Rainbow Six also strengthened its position within the top five titles, driven by broader coverage and regional expansion across Latin America. The title recorded a 126% increase in turnover, a 504% jump in profit, a 12.4% rise in bets placed, and a 100% expansion in match coverage.

According to Bohdan Holovnov, Head of Esports at DATA.BET, this performance is the result of deliberate product improvements and trading enhancements aligned with player behavior:

“We focused on increasing uptime for the most popular in-play markets—such as ‘Map – Total Kills’, ‘Map – Duration’, ‘Map – Winner’, and ‘Player – Total Deaths’—especially during late-game phases when engagement peaks. This applies to both shooters and MOBA titles. We also introduced interval-based kill markets in League of Legends and Dota 2, enabling more frequent and dynamic betting opportunities. Another major driver was the expansion of Player Props across all top-tier disciplines—including CS2, Dota 2, League of Legends, and Valorant—in both pre-match and live formats. In shooters, ‘Total Deaths’ emerged as a standout exclusive market, while official data coverage allowed us to broaden Player Props across all tiers. This combination boosts both activity and margin efficiency for our clients.”

This upward trajectory is reflected not only year over year but also quarter over quarter, with profit increasing by 13% compared to Q2 2025. This consistency highlights sustained user interest and the stability of DATA.BET’s esports offering, even after its expansion into sports betting in June 2025.

Holovnov added:
“Esports has proven to be a strong and reliable betting vertical. Quarter after quarter, we continue to see steady engagement, growing turnover, and clear revenue impact for operators. We are pleased with the results and even more excited about the momentum ahead, which we are scaling together with our partners.”

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